WebRTC Video Chat 1.1.2
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Obosolete. Will be replaced with IFrame. It is used as a parent interface for IFrame at the moment to make it easier for the users to move their code. More...
Properties | |
byte[] | Buffer [get] |
Returns the image as byte[]. Depending on the platform this can either be a copy or a direct access to the buffer. Do not store this reference. It might be reused for further images. | |
bool | Buffered [get] |
True if the image is already buffered and available as byte[]. This is the default value. | |
int | Height [get] |
Height of the image in pixels. (before rotation is applied) | |
int | Width [get] |
With of the image in pixels. (before rotation is applied) | |
int | Rotation [get] |
Rotation of the image. Apply this rotation to the image before showing it to the user. | |
bool | IsTopRowFirst [get] |
If true the top row of the image will be at the start of the buffer. | |
FramePixelFormat | Format [get] |
Image format. | |
Obosolete. Will be replaced with IFrame. It is used as a parent interface for IFrame at the moment to make it easier for the users to move their code.
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get |
Returns the image as byte[]. Depending on the platform this can either be a copy or a direct access to the buffer. Do not store this reference. It might be reused for further images.
Implemented in Byn.Awrtc.BufferedFrame.
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get |
True if the image is already buffered and available as byte[]. This is the default value.
If platform specific optimization is used the value might be false meaning calling Buffer can either be slow causing the data to be copied into byte[] or even return null if accessing as byte[] isn't supported.
Implemented in Byn.Awrtc.BufferedFrame.
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get |
Image format.
Implemented in Byn.Awrtc.BufferedFrame.
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get |
Height of the image in pixels. (before rotation is applied)
Implemented in Byn.Awrtc.BufferedFrame.
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get |
If true the top row of the image will be at the start of the buffer.
For Unity users: If this value is true the image needs to be flipped vertically as Unity expects the top row to be at the end of the buffer thus Unity will read the image up-side-down. To undo this you can set the object scaleY to -1.
Implemented in Byn.Awrtc.BufferedFrame.
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get |
Rotation of the image. Apply this rotation to the image before showing it to the user.
Implemented in Byn.Awrtc.BufferedFrame.
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get |
With of the image in pixels. (before rotation is applied)
Implemented in Byn.Awrtc.BufferedFrame.