Here is the changelog:
- Documentation updated. Please visit https://www.because-why-not.com/webrtc to find out more
- Tutorials for signaling server & stun/turn server setup added: https://www.because-why-not.com/webrtc/tutorials-server-side/
- ICall received new methods to send String & byte to one or multiple users using UDP or TCP style channels
- Android video has been further optimized (full native camera access will come soon)
- CallApp has a new configuration button allowing users to change resolution and other settings
- CallApp shows now additional information if the image is clicked once
- CallApp will now save the last settings (based on the name if its GameObject to still allow multiple instances in one application)
- extra folder added. These are additional features requested by users and can be used at your own risk.
- extra VideoInput added. It can be used to stream custom images or from a Unity camera
- mobile devices won’t switch off screen any more of CallApp is used
- extra OneToMany added. It is an example how to use the IMediaInterface to stream to multiple recives.
- extra VideoConference added. An example how to create conference calls using ICall interface.
- example folder added. It contains several minimal examples to help new users.
See more here:https://www.because-why-not.com/webrtc/examples/
- mac native libraries uses proper bundle format now
- iOS workaround added. If a phone call ends Unity will turn off sound for all AudioSources. IosHelper.UnitySetAudioSessionActive can be called after the call ended to switch
the Audio back into the correct mode. All AudioSources need to be restarted after it.
- signaling server contains now a webserver to make testing and use of https://letsencrypt.org/ easier
Note that new features mentioned as “extra” might not work on all platforms and will only receive limited support for now.
The focus of the next few updates will be on updating the code to keep up with recent changes in WebRTC, improving the performance and general bugfixing, especially for the mobile versions.
If you find any problems please send an email to firstname.lastname@example.org with a description of the problem + an example project that can reproduce the problem. Ideally, use the new minimal examples as base to reproduce any errors.
Test servers + email were partly inaccessible in the past few hours as the hosting company decided to delete all DNS entries while moving from one plan to another.
Everything should be back to normal now. No further changes are planned.
The servers will be updated within the next 24 hours. That means webserver as well as signaling, stun and turn might be unavailable for a few hours.
Version 0.98 of WebRTC Video Chat is now awaiting Unity’s approval and will be released soon.
Here is the change log:
- 0.98 – iOS support (arm + arm64). Please check the readme.txt for how to build it.
- Removed log messages / errors appearing with Unity 2017.2
- C++ side was rewritten entirely replacing all callbacks with a polling based system
- Using the debugger in Unity should work better now
- Video Frames will now be automatically dropped if the Update method isn’t called quickly enough (e.g. during a FPS drop)
- IMediaNetwork is now supported and can be created using UnityCallFactory.Instance.CreateMediaNetwork
It works similar to WebRTC Network’s IBasicNetwork interface but adds audio and video to make broadcasting to
audio / video to multiple users easier
- UnityCallFactory.SetLoudspeakerStatus / GetLoudspeakerStatus added. Mobile devices treat WebRTC calls like regular phone calls
requring the speakers to be manually turned on.
- WebGL version was adapted to recent changes in Chrome. The CallEnded event should now be triggered during disconnects due to network failure
- CallApp was improved to better support mobile platforms + a new button was added to change SetLoudspeakerStatus
- Numerous smaller bugfixes and changes based on user reports received in the past few months
There were also a lot of internal changes that make the way free for some new features that will be released within the next few weeks as part of the 0.98x versions!
Please note that the servers will change with the update and the old servers will be shutdown within the next few weeks! There might also be some downtime for this website within the next few days!
Update: Version 0.975 resolves this issue.
Unity 5.6 introduces a new bug by changing the communication between an Unity App and the surrounding website. This will cause problems while loading the java script code of the plugin.
For now the problem can be avoided by using templates which include the java script code before the unity app is started. Simply import the unitypackage files and select the WebGL templates via the WebGL Player settings. You can find the needed files here: WebRTC Network , WebRTC Video Chat template.
You can find more information about Unity WebGL templates here (not yet fully up-to-date).
Version 0.974 of WebRTC Video Chat and WebRTC Network is now available in the Unity Asset Store.
- Full Stun / Turn support for all platforms
- Android version is now an optimized build
- native VideoChat applications support now echo-cancellation (see ChatApp.cs)
- Improved logging
Additionally, there have been a lot of small bugfixes and improvements in the documentation / sample applications.
I also have a few new sample applications to test new features. Please send an e-mail if you want to help testing!
Current test applications:
- Video conferences – changes the ICall interface to automatically create n to n connections between all users that use StartServer with the same address
- One to Many streaming – using a more low level interface allowing 1 to n connections or the creation of your own custom Video Conference tool. (The ICall interface builds on top of this)
- Custom Video Streams – allows streaming of raw images
- Raw Audio – allows receiving of raw PCM Audio from WebRTC (instead of automatically replaying it)
Version 0.972 is available in the Asset Store now.
Edit: Due to many emails I get: Mac doesn’t support sending video yet. Android doesn’t support receiving / sending video in the current version. I am working on it! Browser + Windows should work fine.
The new Version 0.972 is now waiting for approval by Unity. It uses now the same WebRTC version as Chrome 53 (changelog). It also contains some bugfixes and a new default stun server after the old one went offline. All examples are updated and should work again.
Let me know if you experiences problems!
The new Version 0.971 is now available in the Asset Store! It comes with a few bug fixes, easier configuration via the Unity Editor and the first test versions for Mac and Android support!
Note that Mozilla stun server is currently unavailable. If you have any connection problems through firewalls use “stun:stun.l.google.com:19302″ instead! I will provide an own stun server for testing soon to avoid those problems in the future.